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Re: Mission: Impossible Franchise (1996-?)

Posted: Tue Jul 18, 2023 12:01 am
by Mr Sausage
therewillbeblus wrote:The plot is ridiculous and contrived but the film is very self-conscious about this, poking fun at its absurdities right along with the IMF branch's silly title and cartoonish service in the same political roundtable scene where it's introduced.
The film is self-conscious, but I wouldn't say it's poking fun at its absurdities, at least not with the AI stuff. It's locked in to highlighting its own contrivances by the nature of its plot device. It's unavoidable. And the film saves its points about how everything's being masterminded for its most serious scenes rather than its lighthearted ones. Most of the fun, sly comedy comes before the AI's introduction or as comic bits during the action.
therewillbeblus wrote:But then again, I seem to be the only one who doesn't think the alley scene was supposed to be a well-choreographed action scene accidentally filmed and edited wrong...
I can't say what the intentions were, but as filmed, it's a choppy mishmash of shots in which the actual physical problems of fighting in such a confined space are communicated via Ethan's impressions and emotions rather than his actions, which is the exact opposite of what's so interesting about the set up. The scene doesn't communicate how Ethan adjusts to the problems involved or even how he prevails, it just communicates that the experience was messy and frightful, when it could've done both. I feel like for a scene like that, it's better to have excellent choreography and blocking, but give the impression of fear and chaos, than to shoot and edit it chaotically and present actual chaos that the audience can't follow. I take your point that this is meant to be Ethan's nightmare moment, but it doesn't come off--it contrasts awkwardly not only with the fluid, comprehensible action scene it's intercut with, but the movie's approach to action in general.

Re: Mission: Impossible Franchise (1996-?)

Posted: Tue Jul 18, 2023 12:18 am
by therewillbeblus
Mr Sausage wrote: Tue Jul 18, 2023 12:01 am I feel like for a scene like that, it's better to have excellent choreography and blocking, but give the impression of fear and chaos, than to shoot and edit it chaotically and present actual chaos that the audience can't follow. I take your point that this is meant to be Ethan's nightmare moment, but it doesn't come off--it contrasts awkwardly not only with the fluid, comprehensible action scene it's intercut with, but the movie's approach to action in general.
Totally understandable and no disagreement from me there. I guess by this point I was so used to the film being a mismash of all that came before anyways -stylistically and tonally- that I was refreshed when the movie squeezed a JJ-Abrams'-styled freakshow into the mix. It would've been annoying had the sequence lasted longer than like 90 seconds or whatever, in which case I would definitely agree on the 'why not both' point. But if you're just trying to put a little obstacle slowing Ethan down from arriving in time to a moment of gravitas, I'll gladly take the subjective horror bit than a hackneyed minute-long exchange of blows. Plus it was a nice distraction from the reminder of the inevitable eye-rolling moment to come

Re: Mission: Impossible Franchise (1996-?)

Posted: Tue Jul 18, 2023 12:31 am
by Mr Sausage
I think we can agree that the best action scene in the whole movie was the most low-key, the airport scene. I really enjoyed that, especially Cruise and Atwell's chemistry, even if a lot of it depends on Shea Wiggum being awfully dumb.

Re: Mission: Impossible Franchise (1996-?)

Posted: Tue Jul 18, 2023 12:45 am
by therewillbeblus
It's what the MI films do best - continually reinventing itself with digestible turns while balancing multiple ideas in play. Once the AI came in and everything became predictable by design, I was able to acclimate to the pleasures found in the 'same-old-done-slightly-better' set pieces, but I can't blame anyone for giving the film less rope. It's not exactly being humble in how much it's asking for..

Re: Mission: Impossible Franchise (1996-?)

Posted: Tue Jul 18, 2023 1:22 am
by Rayon Vert
Mr Sausage wrote: Mon Jul 17, 2023 9:31 pmThe ultimate effect is that you don't feel any of the character choices matter; everything is foreordained, manipulated by some computer, so that everyone's running around in a pointless maze where every step is planned to the millimeter.
That does sound like a good description of something run by AI. ;)

Re: Mission: Impossible Franchise (1996-?)

Posted: Tue Jul 18, 2023 1:38 am
by therewillbeblus
Yes, it’s very reflexive in the mechanics of the narrative, but that’s doesn’t add a fun element to it. Instead, I used it as an opportunity to unplug (sorry) and have fun with the nakedly superficial stimulations provided, of which there are many. I don’t look for much more in blockbusters though

Re: Mission: Impossible Franchise (1996-?)

Posted: Tue Jul 18, 2023 2:01 am
by ford
Mr Sausage wrote: Mon Jul 17, 2023 9:31 pm After greatly enjoying all of these since 4, and finding 6 an utter blast and maybe my favourite, I was surprised at my indifference to Dead Reckoning. After so many years and such hype, I'm baffled all they could muster was an often lifeless action film full of shopworn set pieces, superbly cast but thinly sketched and underused characters, and a tiresome plot that hamstrings the movie by its very nature.
Strongly agree. It’s been a while since I’ve been so baffled by critical and audience praise — my theater was having a ball. And I just couldn’t understand…how.

After FALLOUT (which I adored), I was shocked by McQuarrie’s totally inert shots and choreography here. In some spots this even looked cheap! Cannot believe they’re trying to retroactively turn this (awful) villain into Cruise’s 30 year nemesis. If you’re gonna pull something like that, fuck, start the movie in 1992. Let’s see this “evil man who made Ethan Hunt.” My wife just assumed it had all played out in an earlier entry in the series and she had simply missed it.

Mission: Impossible Franchise (1996-?)

Posted: Tue Jul 18, 2023 2:12 am
by Mr Sausage
I don’t want to give the impression I’m some demanding, analytical watcher of blockbusters and action movies and such. Far from it. I think I give them a lot more rope than most on here. I excitedly went to see Infinity War and Endgame, had a great time, watched them again later at home, had another great time. My wife and I are such big John Wick fans that #4 was the movie that finally got us back into a movie theatre for the first time since the pandemic started. Guaranteed I’ve seen more Scott Adkins movies than everyone else on the forum combined.

I fully went to Dead Reckoning hoping to check out and have fun. But I never got into the movie, and my overlong post was the fruit of my choice to walk home for an hour so I could figure out what I hadn’t enjoyed and why.

Re: Mission: Impossible Franchise (1996-?)

Posted: Tue Jul 18, 2023 2:27 am
by ford
I’d say that all applies to me too. I do however “work in the industry” so I’m probably tougher on these things than most. But this was the first time I felt like they really did just go in believing that they could string together a few big stunts, yadda yadda some exposition and call it a wrap. I legit walked in wanting to have a great time as I did during FALLOUT (and TOP GUN MAVERICK).

But Jesus, that villain. The fucking switch blades! So corny!

Re: Mission: Impossible Franchise (1996-?)

Posted: Tue Jul 18, 2023 6:26 am
by therewillbeblus
Mr Sausage wrote: Tue Jul 18, 2023 2:12 am I don’t want to give the impression I’m some demanding, analytical watcher of blockbusters and action movies and such. Far from it. I think I give them a lot more rope than most on here.
You’re not giving that impression at all. You demonstrate a relatively consistent position of willingness and enthusiasm for meeting ‘un-prestigious’ films where they’re at on this board, and you’ve articulated your criticisms of this film well and fairly. I even agree with about half of them, and I loved it!

I hope it didn’t seem like I was claiming that because I gave this film rope, I’m a more lenient viewer than you or others. Naturally a film needs to grab you in the right way to afford that kind of goodwill. I’ll always argue that Rogue Nation is objectively brilliant and the best of the franchise, but I wouldn’t apply the same principles determining that film’s worth here - same with III, my second favorite, since how you gel with JJ Abrams’ style doesn’t determine what kind of viewer you are

Re: Mission: Impossible Franchise (1996-?)

Posted: Wed Jul 19, 2023 1:31 pm
by Monterey Jack
Mr Sausage wrote: Tue Jul 18, 2023 12:31 am...even if a lot of it depends on Shea Wiggum being awfully dumb.
Image

Mission: Impossible Franchise (1996-?)

Posted: Wed Jul 19, 2023 2:20 pm
by Mr Sausage
Ah, I see you caught my little joke that was totally on purpose and not at all an accident because I can’t spell.

Re: Mission: Impossible Franchise (1996-?)

Posted: Wed Jul 19, 2023 6:14 pm
by therewillbeblus
I hope they release an uncut version at some point, however unlikely. Apparently over an hour was excised - the train action scene alone was supposed to be 90 vs 50 minutes. That may be excessive to sit through in a theatre, but I wonder if the rest of the picture would've played less tonally-jagged between scenes with more breathing room, depending on where the edits were

Re: Mission: Impossible Franchise (1996-?)

Posted: Wed Jul 19, 2023 7:01 pm
by thirtyframesasecond
I liked this, but wanted more, and I think a tighter single movie (even over 3h) would ultimately be better than the two single parts that will feel stretched out. It's a bit of a 'greatest hits' film. You'd do well not to hold your breath with the motorcycle flying off the Austrian mountain.

Re: Mission: Impossible Franchise (1996-?)

Posted: Thu Jul 20, 2023 8:33 pm
by jojo
therewillbeblus wrote: Wed Jul 19, 2023 6:14 pm I hope they release an uncut version at some point, however unlikely. Apparently over an hour was excised - the train action scene alone was supposed to be 90 vs 50 minutes. That may be excessive to sit through in a theatre, but I wonder if the rest of the picture would've played less tonally-jagged between scenes with more breathing room, depending on where the edits were
Huh. I think if anything this needed to be cut down by at least 20 minutes. Funny enough, I think the train section is the only part that felt properly paced and staged. Any longer and it would have dragged out like the car chase scene which seemed to go forever, and any shorter wouldn't have done it justice as the "big" action piece of Part 1. There's an awful lot of government-speak scenes during its runtime, which is really what bogs the entire thing down to a crawl when Tom isn't doing something insane for our viewing pleasure. (Although I admit I got a big chuckle out of the government-speak scene with the hundreds of typists furiously typing out hard copies of Important Intelligence Files in order to avoid the AI) It's a 2 hour 43 minute movie that's only half done when the credits roll... it's actually quite ridiculous to think about when I type this out.

Personally I think once part 2 rolls out, I bet many viewers in retrospect will wish this was just one big 4 hour movie rather than the nearly 6 hours we'll be sitting through with this entire two parter.

Re: Mission: Impossible Franchise (1996-?)

Posted: Thu Jul 20, 2023 9:07 pm
by therewillbeblus
5 and 6 are essentially a two-parter too, though. And this one ends in almost the exact same way as all the others, with some sense of momentary resolution, growth, etc. and hints at what’s next to come (the exchange around Baldwin’s promotion at the end of 5 mirrored Atwell’s transitional bit at the end here). They could’ve called them 7 and 8 and it’d play similarly to 5 and 6. Maybe we’d have been more frustrated with 5 if it was called part one? We certainly would’ve expected the ending to be the way it played out vis the villain

Re: Mission: Impossible Franchise (1996-?)

Posted: Thu Jul 20, 2023 10:05 pm
by jojo
There is connection between parts 5 and 6, yes, or rather the franchise has always had a sort of continuity, but each of those films introduces a villain-of-the-installment which is dispatched by the end of their respective runtimes. This is not the case in Dead Reckoning Part One. If the villain-of-the-installment character had died in Part One and it was teased at the end of the film that there is a BIGGER bad guy-behind-the-main-bad-guy, then I would agree that it is more akin to the previous MI's. I should note I don't consider the Pom character to be the "villain of the installment"

Re: Mission: Impossible Franchise (1996-?)

Posted: Fri Jul 21, 2023 4:25 am
by therewillbeblus
jojo wrote: Thu Jul 20, 2023 10:05 pm There is connection between parts 5 and 6, yes, or rather the franchise has always had a sort of continuity, but each of those films introduces a villain-of-the-installment which is dispatched by the end of their respective runtimes. This is not the case in Dead Reckoning Part One. If the villain-of-the-installment character had died in Part One and it was teased at the end of the film that there is a BIGGER bad guy-behind-the-main-bad-guy, then I would agree that it is more akin to the previous MI's. I should note I don't consider the Pom character to be the "villain of the installment"
Eh, I don't think that holds.
Spoiler
The Villain-of-the-Movie isn't killed off in 5, and there's no real subordinate that we're invested in to any degree to care what happens to them who is. The "Bone Doctor" is less-developed and granted less screen time than Pom. Imprisoning Solomon Lane is a bit more of a 'dispatching' than retaining the full key from Gabriel, but still the same token of besting the baddie yet leaving the chapter open. And it only feels like a finality because we don't know what's coming - Ethan could've trapped Gabriel the exact same way in this installment, and if we didn't know the next MI film was a continuation of the story, we'd feel the same satisfaction.
The main difference is that Dead Reckoning proactively announces itself as a two-parter, whereas Fallout introduces itself with 'Surprise, this is Rogue Nation: Part Two! Lane's still in the game!' I really think it comes down to predetermination in audience expectations, rather than any other criteria being mustered up.

Re: Mission: Impossible Franchise (1996-?)

Posted: Tue Aug 01, 2023 4:27 pm
by Persona
I have been rewatching the Mission: Impossible movies and it's a great case study in what a difference a director makes because, my goodness, the first one has so much more verve to it than the rest of them. It's a somewhat janky story and it starts off a bit awkwardly before the betrayal ambush, but De Palma constructs movies in such interesting and vibrant ways, and he plays out various tensions so much better than any of the other directors in the series did. It's sharp, accomplished, big-budget pulp that sears its scenes and sequences into your memory without those sequences containing much in the way of actual spectacle (other than the finale, which makes its spectacle count in a way that most modern movies can't seem to figure out).

John Woo was a fish out of water with the second one but just the fact that he's got some vision and signature style, it elevates that entry over half of the others, despite a dreadful script that Robert Towne probably regretted working on. Ethan Hunt is a completely different character in this film than he is in the rest, which makes for another interesting case study in the incongruencies of long-lasting Hollywood franchises.

JJ Abrams and his buddies wrote the third one and JJ Abrams directed it, which is pretty much all that needs to be said. Philip Seymour Hoffman is truly great as the villain and yet somehow simultaneously wasted.

Brad Bird makes GHOST PROTOCOL a very fun jaunt, but it's also a very pronounced example of an action adventure movie that builds towards and peaks with its central set-piece (the terrific Burj Khalifa sequence) and then after that really struggles to figure out what to do with itself. Rubbish villain, too, and a climax that consists entirely of moving goal-posts.

ROGUE NATION has a good reputation, which to me is a little inexplicable as I find the movie quite flat and predictable both in text and aesthetic. Baldwin is terrible in a terrible role. But Rebecca Ferguson and Sean Harris were nice additions to the franchise, so I guess maybe that's where some of the good will comes from?

As the franchise's first returning writer-director, Christopher McQuarrie rebounds in a big way with FALLOUT, and it was a good move to switch DPs to Rob Hardy after Rob Elswit's inspiration seemed to be sputtering out. For me, it's the only M:I film besides the first one that really works consistently enough on enough levels for me to call it "good" overall.

I have not seen DEAD RECKONING yet, but I find it fascinating that for such a big-budget enterprise and for a franchise that has a strong visual emphasis, McQuarrie decided to hire Fraser Taggart as the cinematographer. It's the first M:I movie to be shot with digital cameras and Taggart has very minimal credits as a first unit DP (his last was 2014's ROBOT OVERLORDS), his resume is mostly 2nd unit work. So while most people are probably watching DEAD RECKONING to see what crazy stunt 60 year old Tom Cruise is gonna do, I'll be one of the few that will fixate on how it was shot.

Re: Mission: Impossible Franchise (1996-?)

Posted: Tue May 13, 2025 3:39 pm
by Never Cursed
Mission: Impossible – The Final Reckoning screened for weenie critics yesterday and the social media consensus is surprisingly negative, with the most common complaints by far being that the film takes 75 or so minutes to get going, is too reliant on series knowledge and cameos(?!), and has a lot of interminable exposition. The caveat of course is that I wouldn't trust many of these randos racing to get out first impressions to review their way out of a paper bag, but for the first time in a while one of these movies is fighting against pretty hostile word-of-mouth (and from ardent series fans no less)

Re: Mission: Impossible Franchise (1996-?)

Posted: Tue May 13, 2025 3:48 pm
by tenia
Was discussing about this new episode last week with my GF, and ended up fearing this new episode needed an overlong recap of past events to the point we rewatched the previous movies.
I hoped Final Reckoning wouldnt feel the need for an endless "previously on Mission Impossible" exposition but it looks like it did and this would explain the worrying (as in : only a fraction of big Hollywood movies actually legitimates such runtimes) 170 minutes runtime.

IIRC, 2nd movie aside, the 3rd movie did receive mixed (if not downright negative) reviews. I do like it, as it feels like a good theatrical Alias movie, though parts definitely don't work (the team members are definitely under-used).

Re: Mission: Impossible Franchise (1996-?)

Posted: Tue May 13, 2025 3:57 pm
by domino harvey
I thought that the one that came out a couple years ago with Cavill did the same thing, but people loved that one at lot more than me so I can see the creators thinking there was an audience for more of that stuff. But, like, this is a series with literally zero emotional investment from me, at all. And that’s fine. But I can’t say I’m surprised at a “No1currs” response if that’s indeed where they’ve gone with the final installment

EDIT: I actually addressed this very folly earlier in the thread, RE: Fallout
domino harvey wrote: Mon Dec 10, 2018 1:24 am Also, as someone who could give a damn about any emotional investment in the "characters" from this series, tying everything to emotional beats in the finale here is a fatal error and I came down with I Don't Care-itis as it progressed. I was reminded of the "We Are Family" ending to Lethal Weapon 4, one of the meanest-spirited action franchises in existence, trying to put an sentimental sheen on a series I felt no affection towards.

Re: Mission: Impossible Franchise (1996-?)

Posted: Tue May 13, 2025 4:15 pm
by Never Cursed
domino harvey wrote: Tue May 13, 2025 3:57 pmI thought that the one that came out a couple years ago with Cavill did the same thing, but people loved that one at lot more than me so I can see the creators thinking there was an audience for more of that stuff. But, like, this is a series with literally zero emotional investment from me, at all. And that’s fine. But I can’t say I’m surprised at a “No1currs” response if that’s indeed where they’ve gone with the final installment
As someone who likes all the McQuarrie installments and the J.J. Abrams one a lot and literally none of the others at all (though the silent film fan-edit of the second one is pretty great), one of the things I find refreshing about the series is how little the setup/worldbuilding/recurring characters really matter, in contrast to so many other long-running franchises where series continuity is the point. 6 is the first one I saw and I was able to follow it pretty much perfectly without being familiar without being familiar with Baldwin or Sean Harris' characters or the wife. Admittedly, I found the finale of that movie much more tense and affecting than you did even if it is a bit Lethal Weapon/Fast and Furious-ish (since, unlike in those movies, Cruise is stopping a huge disaster from occurring). Apparently, though, this one isn't "reliant on callbacks" like that; it's reliant on callbacks in that they bring back Rolf Saxon (the guy on whose table Tom Cruise left a knife in the first film during the wire scene) and put him on a full one-sheet, complete with him holding the knife. Which is hilarious - but also the exact thing that all of these genius critics and bloggers have said they love about the series anyway. Altogether I would place these responses in the classic territory of people not understanding the difference between the thing they are consciously openly valuing about a film versus what they are actually most appreciative of in it.

Re: Mission: Impossible Franchise (1996-?)

Posted: Tue May 13, 2025 4:30 pm
by tenia
Fallout was mostly a follow-up on Rogue Nation only. Dead Reckoning went back to the very first movie in a much heavier fashion, and it looks like Final Reckoning does it in this fashion rather than Fallout's. At worst, you needed only to remember Rogue Nation to comprehend Fallout's stakes, not all the details of the previous entries.
Never Cursed wrote: Tue May 13, 2025 4:15 pmApparently, though, this one isn't "reliant on callbacks" like that; it's reliant on callbacks in that they bring back Rolf Saxon (the guy on whose table Tom Cruise left a knife in the first film during the wire scene) and put him on a full one-sheet, complete with him holding the knife.
I know and remember quite well the 7 current movies, and would never have remembered who this character is supposed to be (and now that I know, I can't imagine what could be his use within the movie : he's not even a secondary character in the first movie, he's a guy you see 3 minutes total, and 2 of them is him requiring to urgently find the nearest bathroom).
While I might be fine with it though it does feel far-fetch a priori, I can't imagine how it'll feel for my girlfriend, who rewatched Rogue Nation on Saturday and struggled on Sunday to recognize who is the weird raspy-voiced bearded guy in Fallout ("oh come on, now he has a beard and no glasses !").

Re: Mission: Impossible Franchise (1996-?)

Posted: Tue May 13, 2025 8:08 pm
by thirtyframesasecond
You never forget Sean Harris when you see him. He plays a great certain kind of character.